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Blue Hooded Demon - Game character

Date: August 2024
I had to make and rig a model from a concept, following a polycount budget. I've decided to render it and show it.
Bonus info: It was intended for a canceled Unreal 5 game.

Original concept by Gerónimo Pitón

Wings with subsurface scattering

Wings with subsurface scattering

Topology - 22.309 triangles

Topology - 22.309 triangles

Model was not intented to look completely naked, so the back has very low detail

Model was not intented to look completely naked, so the back has very low detail

It was the only enemy in the game with close ups, resolution budget wasn't a problem, so I've used UDIM tiles (it would be two texture set)

It was the only enemy in the game with close ups, resolution budget wasn't a problem, so I've used UDIM tiles (it would be two texture set)