Date: August 2024
I had to make and rig a model from a concept, following a polycount budget. I've decided to render it and show it.
Bonus info: It was intended for a canceled Unreal 5 game.
Original concept by Gerónimo Pitón
Wings with subsurface scattering
Topology - 22.309 triangles
Model was not intented to look completely naked, so the back has very low detail
It was the only enemy in the game with close ups, resolution budget wasn't a problem, so I've used UDIM tiles (it would be two texture set)